The file will not be copied to the app bundle. usr/local/share/dotnet/packs//12.1.303-rc.1.55/targets/(1411,3): warning : The file '/Users/xperiandri/.nuget/packages/re/6.0.3/contentFiles/any/netstandard2.1/' does not specify a 'PublishFolderType' metadata, and a default value could not be calculated. To do this, add both the runtime identifiers for both platforms in your csproj file. When you want your app to run on both M1 Mac hardware (without Rosetta emulation) and pre-M1 hardware, you will want to create a so-called universal binary. If you want to distribute your app through the App Store, you will have to sign your app. Also here, right-click and click Open to go around it. pkg file you will encounter similar dialogs as described at bullet 1 above. pkg file to outside of your build artifacts folder, delete the bin and obj folder and make sure that also deletes the. pkg installs in your Applications folder, copy the. pkg file to elsewhere and run it, it still replaces the. pkg file in the build artifacts and you install the. pkg file if you use it on your dev machine. There is something interesting about the.Subsequent runs of the app (also through double-click) won't show the warning again. Another dialog will appear, this dialog has an Open button. When double-clicked on macOS, it will only show you a warning and still not run. You will have to execute a command like: chmod +x MyApp.app/Contents/MacOS/MyApp, where MyApp is replaced with the actual app name. If you want to run unsigned apps on macOS there is a few things that are good to know. The publish command isn't working at this time. Note that the command is dotnet build as opposed to dotnet publish. The command that can be used is: dotnet build -f:net6.0-maccatalyst -c:Release /p:CreatePackage=true The command that can be used is: dotnet build -f:net6.0-maccatalyst -c:Release If you do not want to sign your app and/or do not want to publish you app to the store, and want to distribute it differently, you can create an unsigned. I have been trying to see if publishing a macOS (Mac Catalyst) app through. This was all done from a Mac, I need to find out if remote building a Mac app from Windows is actually a thing.I didn't verify uploading to the store at the time of writing.This is all through the command-line, UI support in Visual Studio is not there (yet).pkg works, I have been able to sign the binary as well as use it unsigned. But I would like to see if someone else can actually run the test project both for Catalyst and iOS I have not been able to. If Realm still failed right after such a reset that reinstalled only XCode and VS, it would surely indicate the problem was not with me. It would not be that hard to again reset the Mini and keep everything on it alone. Net 6 project zipped, although you may have to indicate how, as I do not see an obvious way in the forum reply area (Upload only allows pictures.).Ī possible (though unlikely) complication is my personal area was moved to an attached portable drive (as I had always done before) to alleviate Mini HD usage. I was not able to repeat the successful run. Net 7 test ran Catalyst without throwing the error. Net 6 Test solutions, whose only changes from the default Maui programs VS provides is adding Realm and code added into. When I discovered that Realm now fails in my updated solution in a manner similar to how it had failed before August (my reported Type Initialization exception), I prepared both. The only apps since installed have been the latest XCode and VS for Mac, plus Beyond Compare. Thus, just days ago, I restored the Mini to its initial state, but now with Ventura. Last August I successfully used Realm in my Maui iOS and Catalyst projects of the time, but later found the Mini’s hard drive had become so filled I could no longer update XCode and newer versions of VS for Mac required that update. As I work primarily with Windows I am still a Mac newbie of sorts, though having owned 2 generations of a Mac Mini, the latter being the 2017 Intel version with 256 GB “hard drive”.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |